Showing posts with label Pixel Press Floors. Show all posts
Showing posts with label Pixel Press Floors. Show all posts

Monday, January 11, 2016

Hour of Code

The Hour of Code is always an event that my students and I look forward to. This year, we were lucky to have some additional resources that allowed us to expand the coding experience past using websites like Code.Org and Tynker.

I'm very lucky to have a co-teacher that is excited to try new activities, like myself. We work very well when planning and smashing some of our ideas together to create a unique experience for our students.

As always, we began Hour of Code this year with the recent Code.org video. The kids always love looking into the world of code from the professional side, especially when it relates to the anticipated movie of Star Wars, the Force Awakens.

For this particular project, students were placed into groups of 4 or 5 depending on class size. I like to use our seating chart generator in Power School, just to really mix the members of the groups up after allowing them to pick their own groups for their previous project.

We then introduced our coding activity using a Numbers spreadsheet on the iPad. Until this year, I honestly didn't realize how convenient Numbers can be to create organized projects for students. In order to get the students a copy of the spreadsheet without having to airdrop to all individual students, we provided them a link/QR code in Edmodo that they could easily download and import into their own iPad.  We walked through each activity, reviewing directions for the stations and taking any questions that they had. We planned on using about 20 minutes per rotation.

Here are some of the stations we planned:
1. Computer Coding - we used code.org so students could create accounts and as teachers we could see their projects. Plus, many were interested in the new Minecraft and Star Wars modules.
2. Fun with Floors - I started using Pixel Press Floors, Floors in the App Store, a few years ago. It still continues to be a student favorite allowing them to code and create their own video game with a different type of code compared to block or script.
3. Ollie's Obstacles - students had to construct an obstacle course for Ollie and then try to maneuver him through.
4. BB8 Bowling - we are lucky enough to also have a BB8 Sphero this year. Students had to use the Tickle Coding App (Warning: Don't have your students search it in the app store) and block code BB8. We taped out a given path on the carpet and students had to work together to program him. Great connection to mathematics, as they had to use angles.
5. Cup Coding - this was an unplugged activity from Code.org. Continues to work on students communicating and collaborating together.
6. Bit Wars - At one of my schools, the class size is much larger, so I added a 6th rotation in using littleBits circuits where students had to create an equipment piece for a Star Wars character. This idea came from the challenge that was given on their website.

Due to winter break and school activities, this project took approximately 4 weeks to complete. Each student was responsible for documenting/reflecting on their experience through questions, fake Tweets, videos and images. Boy, did they love the robotics!

Floors Game Coding
Unplugged Cup Coding


Ollie's Obstacles
BB8 Bowling with Tickle App

For some of my self contained classes, we even tried a bit of Sphero Action Painting! I've always wanted to give it a try and the kids really enjoyed it!







Wednesday, June 18, 2014

Pixel Press Floors


One evening, before the end of our school year, I had been on a hunt to experiment more with augmented reality (AR) with my students. One of my favorite blogs to visit for that is, Two Guys and Some iPads. Brad and Drew are very well know for their 2 Guys Show, which you can watch at anytime from their archive on their blog, but also for their use of Augmented Reality.

So, while browsing their blog I came across their latest post that caught my eye on Pixel Press Floors. See the article HERE.

Now, I've tried to be the cool teacher and introduce video games into my classroom, what student doesn't love an excuse to play games? We participated in the Hour of Code, we also used Lunacraft for math review in our classroom, but Pixel Press Floors is truly unique. Students can actually draw their own game out, on a downloadable grid sheet, using the specific codes given in their Sketch Guide. From there, students can then take an image of their grid and it will turn into a virtual world that they have created. Students can test their game out and even edit it from within the app.

I highly encourage trying this, it was by far one of the favorite projects that I received feedback on.

How can you use it in your classroom? The ideas below are not all original ideas, just blog posts I have stumbled upon while researching.

- Math Review - area, perimeter (See Lakewood Digital Literacy blog for more ideas)
- Research & Survey - What makes an engaging video game? Graph results and explain.
- Compare and Contrast - analyze various games to provide peer feedback
- Creative writing - create a comic based on your designed game (Porchester Junior School

Of course, the project couldn't be complete without a little friendly competition game-off. My students wanted to finish the year with an elimination challenge, competing in teams against one another as we reflected the iPads onto my Mac.

Here is how I introduced the App to my students.
1. This was being used as an end of the year math center, so mid week as students were getting closer to starting, I went over the directions. How-to videos and the Sketch Guide were left for their curiosity in our math Blendspace course.
2. Students had an organizer to complete reviewing 3 or 4 games that were already created in the Pixel Press Floors Arcade. Students rated the game, and included pros and cons for ideas they would use. They also received a story map to incorporate their game into creative writing later on. We talked about how games have a storyline and a purpose like our books.
3. Once their organizer was uploaded to Schoology and approved, they were able to begin sketching their plan on the grid paper with the use of their guide.
4. Uploaded their game when finished and began receiving peer review.
5. Ideally if we didn't run out of time, I was going to use the idea from above for the students to create a comic based around their character and the story line they created.

I encourage you to check the app out while it is free. It is available on both the iPad and now the iPhone! Happy creating! Visit the App Store to check it out!